For Games Shepard it is increasingly apparent that there's more to the world than meets the eye.

Conduit tells the story of Games during a life-changing twenty-eighth year.  He meets Rianna.  He falls in love.  He ends one job.  He starts another.  And throughout the year he struggles for purpose.

The story begins one cool January day with Games and Rianna on a mountain in western Massachusetts.  The two have just met here for a memorial service.  Games, a thoughtful interior person, often thinks his way deeply into life, while Rianna lives to be of service to the world.  January ends.  February begins.

Following the twelve chapters of the Games and Rianna narrative, we meet twelve people, progressively younger, one for each month of the year. The first eleven of these people have recently died. Games’s interest in these people leads him to listen for their stories. He hears from each person a voice that seeks stronger connections – ultimately, a voice of courage and hope. And what Games learns in this foundational year also strengthens his relationship with Rianna. Conduit, however, does not end with the year. It remains to be seen whether what Games has learned will help with the rest of his life. Games cannot stop that people will die. Yet death, he knows, will never be the final word.

 
 

KIRKUS REVIEW

A young man reflects on life and love in this novel from a veteran author.

Like many 27-year-olds, Games Shepard is not quite sure what he wants out of life or what his purpose on Earth is. When Garbisch’s (The Shore, 2012, etc.) sprawling story opens, Games is attending a mountaintop memorial service for a friend. There, he meets Rianna, and the two embark on a tentative romance. As he and Rianna negotiate the contours of their budding relationship, Games tries out different jobs and ponders his choices. “I’m tired of all this aloneness I feel,” he muses early on. Over 12 chapters, the author gives free rein to Games’ ruminations on life, which are paired with stories from 12 people who the philosophically minded protagonist encounters in his ramblings—and which are often more compelling than his own prosaic adventures. Readers of a similar questioning bent will delight in following his journey of self-discovery, though the less patient may be frustrated by the tale’s sweeping, discursive style. References to literature, mythology, film, and psychology abound. Two characters talk “Jungianly, reaching into symbols and the primitive unconscious,” while another drops a mysterious box of books on Games’ doorstep, accompanied by a note referencing a Yeats poem. Garbisch also delights in wordplay, as characters repeatedly misunderstand one another’s meaning and reflect on the similarity of certain terms and phrases: “I had a selfish purpose…I wanted to bring the newcomer out of his shell. Selfish, shell—I seem to be playing with words, but I’m not,” notes one. At times, these language games are amusing or revealing, though they’re just as often distracting. Dialogue is written without quotation marks; some readers may miss the punctuation marks, though their absence works with the ambitious book’s stream-of-consciousness style. Garbisch also has a keen eye for detail and the ability to find magic in the mundane, as when Games and Rianna are described as “scattering playfulness like sunflower seeds throughout their conversations.”

A complex book asks big questions and rewards those who are willing to go along for the ride.